Seems like 1.4 download works a little (lot) slower than 1.3? If I had to guess this may be because of Web or something, but Forest Moon is much laggier than it used to, aswell as all the weapons (including punch) freezing a little the first time they're fired.
There seems to be a major shader compilation slowdown in web builds, a quirk of how the engine game renders the game in the browser. I've looked into workarounds, such as pre-instancing every object before the title screen, in order to compile the shaders before gameplay. I should be able to add that later down the line.
This one seems awesome! If it's not too much to ask, could you add support for mouse inversion? I'm afraid I'm a mutant when it comes to FPS games and it's been downloaded into my muscle memory.
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Very cool! Feels nice to play, I like the aesthetics
Seems like 1.4 download works a little (lot) slower than 1.3? If I had to guess this may be because of Web or something, but Forest Moon is much laggier than it used to, aswell as all the weapons (including punch) freezing a little the first time they're fired.
There seems to be a major shader compilation slowdown in web builds, a quirk of how the engine game renders the game in the browser. I've looked into workarounds, such as pre-instancing every object before the title screen, in order to compile the shaders before gameplay. I should be able to add that later down the line.
Haven't exported new Windows/Linux versions since I switched to web builds. I'll reupload them when I get around to the next update.
This one seems awesome! If it's not too much to ask, could you add support for mouse inversion? I'm afraid I'm a mutant when it comes to FPS games and it's been downloaded into my muscle memory.
Just added inverted mouse look!
Thank you muchly!
Hell yeah
this is crussing my squad!